![]() ![]() The Excess Damage which will be added to the next shot is the number that pops up on the kill minus the hit points the enemy had left. until you hit the Damage Cap.Įxcess Damage Calculation ExcessDMG = DamageDealt - HitPointsLeft Overkill “stacks” in the sense that with a more powerful Overkill Shot, you may kill an enemy leaving even more Excess Damage, then kill the next enemy with an even more powerful Overkill Shot which will leave even more Excess Damage, etc. You can also wait a long time, reload, switch weapons, travel between maps, etc., Excess Damage won’t be lost until you fire the next shot or quit the game. If the gunshot misses, Excess Damage is gone. Excess Damage is preserved for the next *gunshot*. You can melee and throw grenades, as long as they don’t *kill* another enemy this will be ignored for Overkill. Damage of melee attacks, grenades, action skills etc. Only gunshots (including rocket launchers etc., everything that’s in your gun slots). The Excess Kill can be a gunshot, a grenade, a melee attack, or an action skill attack… doesn’t really matter, what counts is that it’s the last kill. Overkill Damage: The *overall* damage of the Overkill Shot. Overkill Shot: That next shot will get increased damage from Excess Damage.Excess Damage: The excess damage left from the Excess Kill that will be added to the next shot.Excess Kill: The first kill which will leave behind excess damage. ![]() The basic principle is that whenever you kill an enemy, all damage exceeding their remaining hit points will be added to the next gunshot.
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